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Dev Log 4: Ray cast! (part1)
In this posts we will finally have some interaction with the 3d world! So I am going to talk about ray casting and it's implementation in...

Pablo Narvaja
Oct 22, 2019
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Dev Log 3: AABB tree implementation (part2)
In this post I'll be talking about the concept of AABB tree and giving some hints about it's implementation. What is an AABB tree? In...

Pablo Narvaja
Oct 19, 2019
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Dev Log 2: AABB tree implementation (part1)
I decided to begin with the broadphase and the first question I had was "Would be better to implement the whole physics engine with ECS?"...

Pablo Narvaja
Oct 18, 2019
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Physics Engine Introduction
Although I don't know if it will be a separate engine in Llamathrust I will explain in this article the basics of physics engines or I...

Pablo Narvaja
Oct 10, 2019
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