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Unit Tests in C
Hi! I've been very busy with a new job and the engine, now getting a very strong base, but here I am again with you folks. Background I...

Pablo Narvaja
Jul 13, 2020
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Continuous Integration (Travis CI)
In this post I'll talk about Continuous Integration (CI) and how I implement it into llamatrhust using Travis CI. Definition Continuous...

Pablo Narvaja
Apr 19, 2020
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Architecture so far...
Hi there. In this post I will comment the architecture decisions I've made. Things that changed: Folder structure System calls to the...

Pablo Narvaja
Apr 16, 2020
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Performance Test: Unorderedmap vs filesystem
In the previous post about the asset manager I questioned myself if caching the files in the directory was worth it. Set up Test I ran a...

Pablo Narvaja
Jan 7, 2020
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Asset Manager
In Llamathrust when you want to load an image or create a material you have to do it manually and deal with all those clases. Wouldn't be...

Pablo Narvaja
Jan 2, 2020
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Text Rendering!
Last time we had the 2D renderer done but what is a 2D renderer without some text right? This feature was delayed because I run into some...

Pablo Narvaja
Dec 31, 2019
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Renderer2D! With instancing and textures!
When you want to render 2d most of the time you just wanna render sprites, quads with a alpha texture applyed to them, and lots of them!...

Pablo Narvaja
Dec 19, 2019
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Levels and LevelsManager!
Until now an application made with llamathrust had to manually load and unload a scene thing I haven't done because of the overhead off...

Pablo Narvaja
Dec 5, 2019
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Material System!
In this post I'll talk about the simple yet powerful material system I've implemented for Llamathrust. Lets begin with the clases...

Pablo Narvaja
Dec 5, 2019
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Optimization thought
Heap allocation is really expensive so I've been thinking that I could optimize the aabb tree by removing heap allocation or by creating...

Pablo Narvaja
Oct 24, 2019
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