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Unit Tests in C
Hi! I've been very busy with a new job and the engine, now getting a very strong base, but here I am again with you folks. Background I...

Pablo Narvaja
Jul 13, 2020


Continuous Integration (Travis CI)
In this post I'll talk about Continuous Integration (CI) and how I implement it into llamatrhust using Travis CI. Definition Continuous...

Pablo Narvaja
Apr 19, 2020


Architecture so far...
Hi there. In this post I will comment the architecture decisions I've made. Things that changed: Folder structure System calls to the...

Pablo Narvaja
Apr 16, 2020


Performance Test: Unorderedmap vs filesystem
In the previous post about the asset manager I questioned myself if caching the files in the directory was worth it. Set up Test I ran a...

Pablo Narvaja
Jan 7, 2020


Asset Manager
In Llamathrust when you want to load an image or create a material you have to do it manually and deal with all those clases. Wouldn't be...

Pablo Narvaja
Jan 2, 2020


Text Rendering!
Last time we had the 2D renderer done but what is a 2D renderer without some text right? This feature was delayed because I run into some...

Pablo Narvaja
Dec 31, 2019


Renderer2D! With instancing and textures!
When you want to render 2d most of the time you just wanna render sprites, quads with a alpha texture applyed to them, and lots of them!...

Pablo Narvaja
Dec 19, 2019


Levels and LevelsManager!
Until now an application made with llamathrust had to manually load and unload a scene thing I haven't done because of the overhead off...

Pablo Narvaja
Dec 5, 2019


Material System!
In this post I'll talk about the simple yet powerful material system I've implemented for Llamathrust. Lets begin with the clases...

Pablo Narvaja
Dec 5, 2019


Optimization thought
Heap allocation is really expensive so I've been thinking that I could optimize the aabb tree by removing heap allocation or by creating...

Pablo Narvaja
Oct 24, 2019
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